Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/events.hpp

13 lines
238 B

#pragma once
namespace Events {
enum GUI {
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
COMBAT_START, NO_NEIGHBORS, ATTACK, UPDATE_SPRITE, NOOP
};
struct Combat {
int player_did;
int enemy_did;
};
}