Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/combat_ui.hpp

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#pragma once
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "guecs.hpp"
namespace gui {
class CombatUI {
public:
guecs::UI $gui;
DinkyECS::Entity $meter;
GameLevel $level;
CombatUI(GameLevel level);
void init();
void render(sf::RenderWindow& window);
void update_level(GameLevel &level);
void set_damage(float percent);
};
}