Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/camera.hpp

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#pragma once
#include "raycaster.hpp"
struct CameraLOL {
double t = 0.0;
double move_speed = 0.1;
double rot_speed = 0.06;
double target_x = 0.0;
double target_y = 0.0;
double target_dir_x = 0.0;
double target_dir_y = 0.0;
double target_plane_x = 0.0;
double target_plane_y = 0.0;
Point plan_move(Raycaster &rayview, int dir, bool strafe);
void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview);
bool play_move(Raycaster &rayview);
void abort_plan(Raycaster& rayview);
};