A retro style homage to 80s dungeon crawlers hand crafted in C++.
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Zed A. Shaw
b2d0b0ee4c
Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning.
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2 days ago |
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arena.cpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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3 months ago |
arena_fsm.cpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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3 months ago |
arena_fsm.hpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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3 months ago |
arena_ui.cpp
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New debug_ui that shows perf data, other debug info, and allows spawning enemies.
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3 months ago |
arena_ui.hpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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3 months ago |
fragviewer.cpp
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Simple quick way to do different attacks that play different shaders.
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3 months ago |
icongen.cpp
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Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning.
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2 days ago |