Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
1
0
Fork
You've already forked raycaster
0
Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
Exploring raycasters and possibly make a little "doom like" game based on it.
368 Commits
1 Branch
2 Tags
37 MiB
C++ 82%
Shell 9.9%
Python 5.3%
Meson 0.9%
GLSL 0.9%
Other 1.1%
 
 
 
 
 
 
Tree: ad1d08ca96
raycaster/assets/shaders
History
Zed A. Shaw dac9b1b3de
rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions.
1 month ago
..
flame_trash.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 1 month ago
lightning_attack.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 1 month ago
rayview_sprites.frag Rayview now uses the shader manager. 2 months ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2 months ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 2 months ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2 months ago
Powered by Gitea Version: 1.17.3 Page: 194ms Template : 5ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website