Exploring raycasters and possibly make a little "doom like" game based on it.
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#include "components.hpp"
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#include "guecs.hpp"
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namespace guecs {
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Clickable make_action(DinkyECS::World& target, Events::GUI event);
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Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
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}
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