A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/assets
Zed A. Shaw aa72cfe4a4 Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 18 hours ago
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bossfights Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2 months ago
items Fix up the healing potion so it looks more like a healing potion. 2 months ago
rituals Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 3 months ago
shaders rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 3 months ago
sounds Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 3 months ago
sprites Fix up the healing potion so it looks more like a healing potion. 2 months ago
textures Fix up the healing potion so it looks more like a healing potion. 2 months ago
ui Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2 months ago
ai.json Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want. 3 months ago
animations.json Created a nice utility library for doing animations, and used it in the ritual crafting UI. 4 months ago
bosses.json Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 4 months ago
config.json Can now set a color to another already existing color. 2 days ago
devices.json Colors are now being loaded from assets/palette.json 2 days ago
enemies.json Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 18 hours ago
items.json Colors are now being loaded from assets/palette.json 2 days ago
map_tiles.json Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 18 hours ago
map_tiles.png Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 18 hours ago
palette.json Map now has a color theme rather than random colors. 2 days ago
rituals.json Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 3 months ago
shaders.json Setting up to have a fire attack and lightning attack. 3 months ago
styles.json Rooms are now styled randomly based on assets/styles.json which will evolve into specifications for themes of levels and rooms in them plus other configs. 2 months ago
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 6 months ago
tiles.json Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 18 hours ago