Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
1
0
Fork
You've already forked raycaster
0
Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
352 Commits
1 Branch
2 Tags
37 MiB
C++ 81.8%
Shell 10%
Python 5.3%
Meson 0.9%
GLSL 0.9%
Other 1.1%
 
 
 
 
 
 
Tag: Branch: Tree: a70f11646a
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'a70f11646a'
${ noResults }
raycaster/assets/shaders
History
Zed A. Shaw 58981fd8ed
Setting up to have a fire attack and lightning attack.
1 month ago
..
flame_trash.frag The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 2 months ago
lightning_attack.frag Setting up to have a fire attack and lightning attack. 1 month ago
rayview_sprites.frag Rayview now uses the shader manager. 2 months ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2 months ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 2 months ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2 months ago
Powered by Gitea Version: 1.17.3 Page: 166ms Template : 4ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website