Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
1
0
Fork
You've already forked raycaster
0
Code Issues 18 Pull Requests Packages Projects Releases 2 Wiki Activity
A retro style homage to 80s dungeon crawlers hand crafted in C++.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
329 Commits
1 Branch
2 Tags
38 MiB
C++ 82.4%
Shell 9.3%
Python 5%
Meson 0.9%
GLSL 0.8%
Other 1.6%
 
 
 
 
 
 
Tag: Branch: Tree: a5b8e411e3
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'a5b8e411e3'
${ noResults }
raycaster/shaders
History
Zed A. Shaw a5b8e411e3
I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables.
3 months ago
..
modal.frag The lighting now uses the original grid based lighting calculations rather than a global single source from the player. 5 months ago
ui_shader.frag I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables. 3 months ago
ui_shape_shader.frag I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables. 3 months ago
Powered by Gitea Version: 1.17.3 Page: 87ms Template : 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website