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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
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329 Commits
1 Branch
2 Tags
34 MiB
C++ 88.1%
Python 5.8%
Shell 3.5%
Meson 1%
GLSL 1%
Other 0.7%
 
 
 
 
 
 
Tag: Branch: Tree: a5b8e411e3
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raycaster/shaders
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Zed A. Shaw a5b8e411e3
I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables.
4 weeks ago
..
modal.frag The lighting now uses the original grid based lighting calculations rather than a global single source from the player. 3 months ago
ui_shader.frag I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables. 4 weeks ago
ui_shape_shader.frag I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables. 4 weeks ago
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