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31 lines
940 B
31 lines
940 B
#pragma once
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#include "gui/guecstra.hpp"
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#include "levelmanager.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <guecs/ui.hpp>
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#include "events.hpp"
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#include "inventory.hpp"
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namespace gui {
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class LootUI {
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public:
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bool active = false;
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guecs::UI $gui;
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GameLevel $level;
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std::unordered_map<guecs::Entity, std::string> $slot_to_name;
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// NOTE: this should then become just an ECS id for a container
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inventory::Model contents;
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LootUI(GameLevel level);
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void init();
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void update();
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void render(sf::RenderWindow& window);
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void update_level(GameLevel &level);
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bool mouse(float x, float y, bool hover);
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void make_button(const std::string &name, const std::wstring& label, Events::GUI event);
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void remove_slot(guecs::Entity slot_id);
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bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
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};
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}
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