Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/combat_ui.cpp

14 lines
231 B

#include "combat_ui.hpp"
#include "constants.hpp"
#include "color.hpp"
namespace gui {
CombatUI::CombatUI(GameLevel level) :
$level(level)
{
}
void CombatUI::draw(sf::RenderWindow& window) {
(void)window;
}
}