Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/ritual_ui.cpp

115 lines
3.0 KiB

#include "ritual_ui.hpp"
#include "components.hpp"
#include "guecs.hpp"
#include "rand.hpp"
#include "animation.hpp"
#include "rand.hpp"
#include "sound.hpp"
namespace gui {
namespace ritual {
using namespace guecs;
using std::any, std::any_cast, std::string, std::make_any;
void UI::event(Event ev) {
switch($state) {
FSM_STATE(State, START, ev);
FSM_STATE(State, OPENED, ev);
FSM_STATE(State, CLOSED, ev);
FSM_STATE(State, OPENING, ev);
FSM_STATE(State, CLOSING, ev);
}
}
void UI::START(Event) {
$ritual_ui = textures::get("ritual_crafting_area");
$ritual_ui.sprite->setPosition($gui.get_position());
$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
state(State::CLOSED);
$ritual_anim = animation::load("ritual_blanket");
for(auto& [name, cell] : $gui.cells()) {
auto button = $gui.entity(name);
$gui.set<Rectangle>(button, {GUECS_PADDING, {50, 50, 50, 150}});
$gui.set<Clickable>(button, {
[](auto ent, auto) { fmt::println("clicked {}", ent); }
});
}
auto open_close_toggle = $gui.entity("ritual_ui");
$gui.set<Clickable>(open_close_toggle, {
[&](auto, auto){ event(Event::TOGGLE); }
});
$gui.init();
state(State::CLOSED);
}
void UI::OPENED(Event ev) {
if(ev == Event::TOGGLE) {
state(State::CLOSING);
}
}
void UI::CLOSED(Event ev) {
if(ev == Event::TOGGLE) {
$ritual_anim.play();
state(State::OPENING);
}
}
void UI::OPENING(Event ev) {
if(ev == Event::TICK) {
if(!animation::apply($ritual_anim, $ritual_ui)) {
state(State::OPENED);
}
}
}
void UI::CLOSING(Event ev) {
if(ev == Event::TICK) {
$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
state(State::CLOSED);
}
}
UI::UI(GameLevel level) :
$level(level)
{
$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
$gui.layout(
"[_]"
"[inv_slot0 | inv_slot1 | inv_slot2| inv_slot3]"
"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]"
"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]"
"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]"
"[reset |*%(200,400)result_text|_]"
"[*%(100,200)result_image|_ |_]"
"[_|_|_]"
"[combine|_|_]"
"[_|craft0|craft1|craft2|craft3|_]"
"[_|craft4|craft5|craft6|craft7|_]"
"[ ritual_ui ]");
}
bool UI::mouse(float x, float y, bool hover) {
return $gui.mouse(x, y, hover);
}
bool UI::is_open() {
return !in_state(State::CLOSED);
}
void UI::render(sf::RenderWindow &window) {
event(Event::TICK);
window.draw(*$ritual_ui.sprite);
if(in_state(State::OPENED)) {
$gui.render(window);
$gui.debug_layout(window);
}
}
}
}