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115 lines
3.0 KiB
115 lines
3.0 KiB
#include "ritual_ui.hpp"
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#include "components.hpp"
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#include "guecs.hpp"
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#include "rand.hpp"
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#include "animation.hpp"
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#include "rand.hpp"
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#include "sound.hpp"
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namespace gui {
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namespace ritual {
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using namespace guecs;
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using std::any, std::any_cast, std::string, std::make_any;
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void UI::event(Event ev) {
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switch($state) {
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FSM_STATE(State, START, ev);
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FSM_STATE(State, OPENED, ev);
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FSM_STATE(State, CLOSED, ev);
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FSM_STATE(State, OPENING, ev);
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FSM_STATE(State, CLOSING, ev);
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}
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}
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void UI::START(Event) {
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$ritual_ui = textures::get("ritual_crafting_area");
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$ritual_ui.sprite->setPosition($gui.get_position());
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$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
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state(State::CLOSED);
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$ritual_anim = animation::load("ritual_blanket");
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for(auto& [name, cell] : $gui.cells()) {
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auto button = $gui.entity(name);
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$gui.set<Rectangle>(button, {GUECS_PADDING, {50, 50, 50, 150}});
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$gui.set<Clickable>(button, {
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[](auto ent, auto) { fmt::println("clicked {}", ent); }
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});
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}
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auto open_close_toggle = $gui.entity("ritual_ui");
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$gui.set<Clickable>(open_close_toggle, {
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[&](auto, auto){ event(Event::TOGGLE); }
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});
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$gui.init();
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state(State::CLOSED);
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}
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void UI::OPENED(Event ev) {
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if(ev == Event::TOGGLE) {
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state(State::CLOSING);
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}
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}
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void UI::CLOSED(Event ev) {
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if(ev == Event::TOGGLE) {
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$ritual_anim.play();
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state(State::OPENING);
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}
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}
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void UI::OPENING(Event ev) {
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if(ev == Event::TICK) {
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if(!animation::apply($ritual_anim, $ritual_ui)) {
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state(State::OPENED);
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}
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}
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}
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void UI::CLOSING(Event ev) {
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if(ev == Event::TICK) {
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$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
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state(State::CLOSED);
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}
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}
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UI::UI(GameLevel level) :
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$level(level)
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{
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
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$gui.layout(
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"[_]"
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"[inv_slot0 | inv_slot1 | inv_slot2| inv_slot3]"
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"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]"
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"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]"
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"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]"
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"[reset |*%(200,400)result_text|_]"
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"[*%(100,200)result_image|_ |_]"
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"[_|_|_]"
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"[combine|_|_]"
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"[_|craft0|craft1|craft2|craft3|_]"
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"[_|craft4|craft5|craft6|craft7|_]"
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"[ ritual_ui ]");
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}
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bool UI::mouse(float x, float y, bool hover) {
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return $gui.mouse(x, y, hover);
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}
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bool UI::is_open() {
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return !in_state(State::CLOSED);
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}
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void UI::render(sf::RenderWindow &window) {
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event(Event::TICK);
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window.draw(*$ritual_ui.sprite);
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if(in_state(State::OPENED)) {
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$gui.render(window);
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$gui.debug_layout(window);
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}
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}
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}
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}
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