A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw 87459d41bb Add the buttons I'll need for the next round of development. 3 weeks ago
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boss_fight_ui.cpp Simple Loot UI started. 2 months ago
boss_fight_ui.hpp Simple Loot UI started. 2 months ago
combat_ui.cpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
combat_ui.hpp Simple Loot UI started. 2 months ago
debug_ui.cpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 1 month ago
debug_ui.hpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 1 month ago
dnd_loot.cpp Make the transitions more solid by having an open/close set of functions to maintain cleaning up internal state. 3 weeks ago
dnd_loot.hpp Make the transitions more solid by having an open/close set of functions to maintain cleaning up internal state. 3 weeks ago
event_router.cpp Sometimes we click too fast in the router to just handle it in IDLE. 1 month ago
event_router.hpp Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 4 weeks ago
fsm.cpp Drag now show the icon while you're dragging, so now need to work out all of the edge cases for each action. 3 weeks ago
fsm.hpp Created a separate FSM for the DND functionality that compiles but need to wire it in to work. 4 weeks ago
fsm_events.hpp Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 4 weeks ago
guecstra.cpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
guecstra.hpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
loot_ui.cpp Add the buttons I'll need for the next round of development. 3 weeks ago
loot_ui.hpp Add the buttons I'll need for the next round of development. 3 weeks ago
main_ui.cpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
main_ui.hpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 months ago
map_view.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2 months ago
mini_map.cpp Move the map_view and mini_map into gui as well. 2 months ago
mini_map.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2 months ago
overlay_ui.cpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
overlay_ui.hpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
ritual_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 month ago
ritual_ui.hpp Working on a better character view. 2 months ago
status_ui.cpp Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 4 weeks ago
status_ui.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 4 weeks ago
uisystems.cpp Clean up more of the FSM so that it's almost nothing.Now I'll try to make a stand-alone 'dnd' state machine to handle drag and drop functionality. 4 weeks ago
uisystems.hpp Clean up more of the FSM so that it's almost nothing.Now I'll try to make a stand-alone 'dnd' state machine to handle drag and drop functionality. 4 weeks ago