A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw 86eabed3db Now when you loot an item the loot UI works. 3 weeks ago
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boss_fight_ui.cpp Simple Loot UI started. 2 months ago
boss_fight_ui.hpp Simple Loot UI started. 2 months ago
combat_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 month ago
combat_ui.hpp Simple Loot UI started. 2 months ago
debug_ui.cpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 1 month ago
debug_ui.hpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 1 month ago
event_router.cpp Sometimes we click too fast in the router to just handle it in IDLE. 4 weeks ago
event_router.hpp The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it. 4 weeks ago
fsm.cpp Now when you loot an item the loot UI works. 3 weeks ago
fsm.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 3 weeks ago
guecstra.cpp Fix the window coordinates so that you can resize. 3 weeks ago
guecstra.hpp Fix the window coordinates so that you can resize. 3 weeks ago
loot_ui.cpp Fix the last few loot bugs before actually implementing the data model for inventory and loot. 3 weeks ago
loot_ui.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 3 weeks ago
main_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 month ago
main_ui.hpp Fixing up how rotation works with combat and then making the lighting better. 1 month ago
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 1 month ago
map_view.hpp Refactored out the tilemap since it was mostly doing nothing useful. 1 month ago
mini_map.cpp Move the map_view and mini_map into gui as well. 2 months ago
mini_map.hpp Refactored out the tilemap since it was mostly doing nothing useful. 1 month ago
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 2 months ago
overlay_ui.hpp Simple Loot UI started. 2 months ago
ritual_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 month ago
ritual_ui.hpp Working on a better character view. 2 months ago
status_ui.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 3 weeks ago
status_ui.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 3 weeks ago
uisystems.cpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 3 weeks ago
uisystems.hpp There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 3 weeks ago