Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/gui/loot_ui.cpp

51 lines
1.3 KiB

#include "gui/loot_ui.hpp"
#include "constants.hpp"
#include "color.hpp"
#include <fmt/xchar.h>
#include "guecstra.hpp"
namespace gui {
using namespace guecs;
LootUI::LootUI(GameLevel level) :
$level(level)
{
$gui.position(RAY_VIEW_X+RAY_VIEW_WIDTH/2-200,
RAY_VIEW_Y+RAY_VIEW_HEIGHT/2-200, 400, 400);
$gui.layout(
"[button_0 | button_1|button_2 | button_3]"
"[button_4 | button_5|button_6 | button_7]"
"[button_8 | button_9|button_10 | button_11]"
"[button_12 | button_13|button_14 | button_15]"
);
}
void LootUI::init() {
$gui.set<Background>($gui.MAIN, {$gui.$parser, ColorValue::DARK_MID});
for(auto [name, cell] : $gui.cells()) {
auto id = $gui.entity(name);
$gui.set<guecs::Rectangle>(id, {});
if(id < 4) {
$gui.set<guecs::Clickable>(id, {
[=](auto, auto) { fmt::println("clicked {}", name); }
});
$gui.set<guecs::Sprite>(id, {"broken_yoyo-64"});
}
}
$gui.init();
}
void LootUI::render(sf::RenderWindow& window) {
$gui.render(window);
}
void LootUI::update_level(GameLevel &level) {
$level = level;
init();
}
bool LootUI::mouse(float x, float y, bool hover) {
return $gui.mouse(x, y, hover);
}
}