Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/gui/guecstra.hpp

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#pragma once
#include "components.hpp"
#include "events.hpp"
#include <guecs/ui.hpp>
#include "textures.hpp"
namespace guecs {
Clickable make_action(DinkyECS::World& target, Events::GUI event);
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
struct GrabSource : public Sprite {
void grab(sf::RenderWindow& window) {
window.setMouseCursorVisible(false);
sprite->setOrigin({128, 128});
}
void move(sf::Vector2i position) {
sprite->setPosition({
float(position.x),
float(position.y)
});
}
};
struct DropTarget {
};
}