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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
272 Commits
1 Branch
2 Tags
37 MiB
C++ 82%
Shell 9.9%
Python 5.3%
Meson 0.9%
GLSL 0.9%
Other 1.1%
 
 
 
 
 
 
Tree: 7984540c0c
raycaster/scripts
History
Zed A. Shaw b7948f8154
Build is working on both OSX and Windows. Now for linux.
3 months ago
..
coverage_reset.ps1 First build that actually works. SDL_main errors before but didn't figure out the cause. 5 months ago
coverage_reset.sh First build that actually works. SDL_main errors before but didn't figure out the cause. 5 months ago
reset_build.ps1 Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 5 months ago
reset_build.sh Mostly working OSX build options, but it crashes on close with a thread error. 3 months ago
win_installer.ifp Build is working on both OSX and Windows. Now for linux. 3 months ago
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