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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
383 Commits
1 Branch
2 Tags
34 MiB
C++ 88.2%
Python 5.7%
Shell 3.5%
Meson 1%
GLSL 0.9%
Other 0.5%
 
 
 
 
 
 
Tree: 78ba83e916
raycaster/assets/shaders
History
Zed A. Shaw dac9b1b3de
rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions.
4 weeks ago
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flame_trash.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 4 weeks ago
lightning_attack.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 4 weeks ago
rayview_sprites.frag Rayview now uses the shader manager. 1 month ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 1 month ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 1 month ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 1 month ago
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