Exploring raycasters and possibly make a little "doom like" game based on it.
 
 
 
 
 
 
raycaster/ai_debug.hpp

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270 B

#pragma once
#include "goap.hpp"
namespace ai {
AIProfile* profile();
void dump_only(State state, bool matching, bool show_as);
void dump_state(State state);
void dump_action(Action& action);
State dump_script(std::string msg, State start, Script& script);
}