Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/scripts/munge_color.ps1

27 lines
1.9 KiB

Param (
[string]$Colors=16,
[string]$Size="256x256",
[string]$Pixel="7"
)
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\armored_knight_1.png -OutFile .\assets\armored_knight_1-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\gold_savior_oil.png -OutFile .\assets\gold_savior_oil-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\ceiling_test.png -OutFile .\assets\ceiling_test-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\torch_pillar.png -OutFile .\assets\torch_pillar-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\torch_pillar.png -OutFile .\assets\torch_pillar-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\glowing_moss_wall.png -OutFile .\assets\glowing_moss_wall-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\large_stone_floor.png -OutFile .\assets\large_stone_floor-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\floor_tile_test.png -OutFile .\assets\floor_tile_test-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\wall_texture_test.png -OutFile .\assets\wall_texture_test-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\hairy_spider.png -OutFile .\assets\hairy_spider-256.png -Colors $Colors -Pixel $Pixel -Size $Size
.\scripts\pixelize.ps1 -InFile C:\Users\lcthw\Pictures\Games\axe_ranger.png -OutFile .\assets\axe_ranger-256.png -Colors $Colors -Pixel $Pixel -Size $Size