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65 lines
1.7 KiB
65 lines
1.7 KiB
#include "gui/loot_ui.hpp"
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#include "constants.hpp"
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#include <fmt/xchar.h>
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#include "gui/guecstra.hpp"
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namespace gui {
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using namespace guecs;
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LootUI::LootUI(GameLevel level) :
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$level(level)
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{
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$gui.position(RAY_VIEW_X+RAY_VIEW_WIDTH/2-200,
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RAY_VIEW_Y+RAY_VIEW_HEIGHT/2-200, 400, 400);
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$gui.layout(
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"[item_0 | item_1 |item_2 | item_3 ]"
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"[item_4 | item_5 |item_6 | item_7 ]"
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"[item_8 | item_9 |item_10| item_11]"
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"[item_12| item_13|item_14|item_15 ]"
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"[_ | %(100,50)close| _]"
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);
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}
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void LootUI::init() {
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using guecs::THEME;
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auto bg_color = THEME.DARK_LIGHT;
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bg_color.a = 140;
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$gui.set<Background>($gui.MAIN, {$gui.$parser, bg_color});
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// fill in 4 slots for prototype
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for(int i = 0; i < 4; i++) {
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auto id = $gui.entity("item_", i);
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$gui.set<guecs::Rectangle>(id, {THEME.PADDING,
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THEME.TRANSPARENT, THEME.LIGHT_MID });
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$gui.set<guecs::Effect>(id, {0.4f, "ui_shader"});
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$gui.set<guecs::Clickable>(id, {
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[=](auto, auto) { fmt::println("clicked button_{}", i); }
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});
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$gui.set<guecs::Sprite>(id, {"broken_yoyo-64"});
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}
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auto close = $gui.entity("close");
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$gui.set<guecs::Rectangle>(close, {});
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$gui.set<guecs::Label>(close, {L"CLOSE"});
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$gui.set<guecs::Clickable>(close,
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guecs::make_action(*$level.world, Events::GUI::LOOT_CLOSE));
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$gui.init();
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}
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void LootUI::render(sf::RenderWindow& window) {
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$gui.render(window);
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}
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void LootUI::update_level(GameLevel &level) {
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$level = level;
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init();
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}
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bool LootUI::mouse(float x, float y, bool hover) {
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return $gui.mouse(x, y, hover);
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}
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}
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