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65 lines
1.8 KiB
65 lines
1.8 KiB
#include "combat_ui.hpp"
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#include "constants.hpp"
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#include "color.hpp"
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namespace gui {
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CombatUI::CombatUI(GameLevel level) :
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$layout(RAY_VIEW_X, RAY_VIEW_HEIGHT,
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RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT),
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$level(level),
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$font{FONT_FILE_NAME}
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{
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bool good = $layout.parse($grid);
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dbc::check(good, "failed to parse combat layout");
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render();
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}
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void CombatUI::render() {
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$background.setPosition({float($layout.grid_x), float($layout.grid_y)});
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$background.setSize({float($layout.grid_w), float($layout.grid_h)});
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$background.setFillColor({0, 0, 0});
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for(auto& [name, cell] : $layout.cells) {
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if(name == "bar_hp") {
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$meters.try_emplace(name, cell);
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} else if(name == "label_hp") {
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gui::Label label(cell, "hp:", $font);
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$labels.emplace_back(cell, "hp:", $font);
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} else if(name.starts_with("button_")) {
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$buttons.try_emplace(name, cell, name, $font);
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}
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}
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}
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void CombatUI::draw(sf::RenderWindow& window) {
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window.draw($background);
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auto &player = $level.world->get_the<components::Player>();
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auto &combat = $level.world->get<components::Combat>(player.entity);
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float hp_now = float(combat.hp) / float(combat.max_hp);
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auto& bar_hp = $meters.at("bar_hp");
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bar_hp.set_percent(hp_now);
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for(auto& [name, button] : $buttons) {
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button.draw(window);
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}
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for(auto& [name, meter] : $meters) {
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meter.draw(window);
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}
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for(auto& label : $labels) {
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label.draw(window);
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}
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}
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void CombatUI::click(int x, int y) {
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if(auto name = $layout.hit(x, y)) {
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if((*name).starts_with("button_")) {
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auto& button = $buttons.at(*name);
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button.shape.setFillColor({100, 0, 0});
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}
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}
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}
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}
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