Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/debug_ui.hpp

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#pragma once
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "guecs.hpp"
#include "stats.hpp"
namespace gui {
class DebugUI {
public:
Stats $stats;
guecs::UI $gui;
GameLevel $level;
LevelManager& $level_mgr;
DebugUI(LevelManager& level_mgr);
void init(lel::Cell cell);
void render(sf::RenderWindow& window);
bool mouse(float x, float y, bool hover);
void debug();
void update_level(GameLevel &level);
void spawn(std::string enemy_key);
void add_spawn_button(std::string enemy_key, std::string sprite_name, std::string region);
Stats::TimeBullshit time_start();
void sample_time(Stats::TimeBullshit start);
void reset_stats();
};
}