Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/tests/mazes.cpp

106 lines
2.0 KiB

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "matrix.hpp"
#include "rand.hpp"
#include "constants.hpp"
#include "maze.hpp"
using std::string;
using matrix::Matrix;
TEST_CASE("hunt-and-kill", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.hunt_and_kill();
maze.dump("BASIC MAZE");
maze.randomize_rooms();
maze.hunt_and_kill();
REQUIRE(map.$dead_ends.size() > 0);
REQUIRE(map.$rooms.size() > 0);
for(auto& room : maze.$rooms) {
for(matrix::box it{maze.$walls, room.x, room.y, room.width};
it.next();)
{
maze.$walls[it.y][it.x] = WALL_PATH_LIMIT;
}
}
maze.dump("MAZE WITH ROOMS");
}
TEST_CASE("hunt-and-kill box", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.inner_box(5, 3);
maze.hunt_and_kill();
for(auto at : maze.$dead_ends) {
maze.$walls[at.y][at.x]=32;
}
maze.dump("INNER BOX");
REQUIRE(maze.$rooms.size() == 0);
}
TEST_CASE("hunt-and-kill ring", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.inner_donut(5.5, 3.5);
maze.hunt_and_kill();
for(auto at : maze.$dead_ends) {
maze.$walls[at.y][at.x]=32;
}
maze.dump("INNER RING");
REQUIRE(maze.$rooms.size() == 0);
}
TEST_CASE("hunt-and-kill fissure", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.divide({3,3}, {19,18});
maze.hunt_and_kill();
for(auto at : maze.$dead_ends) {
maze.$walls[at.y][at.x]=32;
}
maze.dump("FISSURE MAZE");
REQUIRE(maze.$rooms.size() == 0);
}
TEST_CASE("hunt-and-kill no-dead-ends", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.hunt_and_kill();
maze.remove_dead_ends();
maze.dump("NO DEAD ENDS");
}
TEST_CASE("hunt-and-kill too much", "[mazes]") {
Map map(21, 21);
maze::Builder maze(map);
maze.hunt_and_kill();
maze.randomize_rooms();
maze.init();
maze.inner_donut(4, 2);
maze.divide({3,3}, {19,18});
maze.hunt_and_kill();
maze.dump("COMBINED");
}