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39 lines
720 B
39 lines
720 B
#pragma once
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START, NO_NEIGHBORS, HP_STATUS,
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ATTACK, BLOCK, EVADE, NEW_RITUAL,
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UPDATE_SPRITE, ENEMY_SPAWN, NOOP,
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LOOT_CLOSE, LOOT_SELECT, LOOT_PLACE
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};
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struct Combat {
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int player_did;
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int enemy_did;
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};
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}
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namespace gui {
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enum class Event {
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STARTED=0,
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TICK=1,
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MOVE_FORWARD = 2,
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MOVE_BACK = 3,
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MOVE_LEFT = 4,
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MOVE_RIGHT = 5,
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MAP_OPEN = 6,
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CLOSE = 7,
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ROTATE_LEFT = 8,
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ROTATE_RIGHT = 9,
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ATTACK = 10,
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START_COMBAT = 11,
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STOP_COMBAT = 12,
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STAIRS_DOWN = 13,
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LOOT_OPEN=14,
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LOOT_SELECT=15,
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LOOT_PLACE=16,
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QUIT = 17
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};
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}
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