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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
387 Commits
1 Branch
2 Tags
38 MiB
C++ 82%
Shell 9.8%
Python 5.3%
Meson 0.9%
GLSL 0.9%
Other 1.1%
 
 
 
 
 
 
Tree: 4e7f837240
raycaster/assets/shaders
History
Zed A. Shaw dac9b1b3de
rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions.
2 months ago
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flame_trash.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2 months ago
lightning_attack.frag rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2 months ago
rayview_sprites.frag Rayview now uses the shader manager. 2 months ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2 months ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 2 months ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 2 months ago
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