Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/combat_ui.hpp

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471 B

#pragma once
#include "panel.hpp"
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "ecs_gui.hpp"
namespace gui {
class CombatUI {
public:
GUECS $gui;
GameLevel $level;
CombatUI(GameLevel level);
void render(TexturePack& texture);
void draw(sf::RenderWindow& window);
void update_level(GameLevel &level) { $level = level; }
void click(int x, int y);
};
}