Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/rituals.cpp

48 lines
1.3 KiB

#include <catch2/catch_test_macros.hpp>
#include <iostream>
#include "rituals.hpp"
TEST_CASE("prototype combat system ideas", "[combat]") {
ai::reset();
ai::init("assets/rituals.json");
auto start = ai::load_state("initial");
auto goal = ai::load_state("final");
RitualAI ritual("actions", start, goal);
ritual.set_state("has_spikes", true);
ritual.update();
fmt::println("\n\n------------ TEST WILL DO PIERCE");
ritual.dump();
REQUIRE(ritual.will_do("pierce_type"));
ritual.reset();
ritual.set_state("has_magick", true);
ritual.set_state("has_spikes", true);
ritual.update();
fmt::println("\n\n------------ TEST WILL DO MAGICK TOO");
ritual.dump();
REQUIRE(ritual.will_do("magick_type"));
ritual.plan.script.pop_front();
REQUIRE(ritual.will_do("pierce_type"));
ritual.reset();
ritual.set_state("has_magick", true);
ritual.set_state("has_spikes", true);
ritual.set_state("shiny_bauble", true);
ritual.update();
fmt::println("\n\n------------ TEST WILL DO DAMAGE BOOST");
ritual.dump();
ritual.reset();
ritual.set_state("has_magick", true);
ritual.set_state("cursed_item", true);
ritual.set_state("shiny_bauble", true);
ritual.update();
fmt::println("\n\n------------ TEST WILL DO LARGE DAMAGE BOOST");
ritual.dump();
}