Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/scripts
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 weeks ago
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coverage_report.ps1 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 2 weeks ago
coverage_reset.ps1 First build that actually works. SDL_main errors before but didn't figure out the cause. 3 months ago
coverage_reset.sh First build that actually works. SDL_main errors before but didn't figure out the cause. 3 months ago
gcovr_patched_coverage.py After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 weeks ago
reset_build.ps1 Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 2 months ago
reset_build.sh Mostly working OSX build options, but it crashes on close with a thread error. 4 weeks ago
win_installer.ifp Build is working on both OSX and Windows. Now for linux. 4 weeks ago