A retro style homage to 80s dungeon crawlers hand crafted in C++.
 
 
 
 
 
 
raycaster/gui/guecstra.hpp

19 lines
468 B

#pragma once
#include "components.hpp"
#include "events.hpp"
#include <guecs/ui.hpp>
#include "textures.hpp"
namespace guecs {
Clickable make_action(DinkyECS::World& target, Events::GUI event);
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
struct GrabSource : public Sprite {
void grab(sf::RenderWindow& window);
void move(sf::Vector2i position);
};
struct DropTarget {
std::function<bool()> action;
};
}