Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/ai.cpp

137 lines
4.5 KiB

#include "dbc.hpp"
#include "ai.hpp"
namespace ai {
using namespace nlohmann;
using namespace dbc;
static AIManager AIMGR;
static bool initialized = false;
inline void validate_profile(nlohmann::json& profile) {
for(auto& [name_key, value] : profile.items()) {
check(value < STATE_MAX,
fmt::format("profile field {} has value {} greater than STATE_MAX {}", (std::string)name_key, (int)value, STATE_MAX));
}
}
Action config_action(nlohmann::json& profile, nlohmann::json& config) {
check(config.contains("name"), "config_action: action config missing name");
check(config.contains("cost"), "config_action: action config missing cost");
validate_profile(profile);
Action result(config["name"], config["cost"]);
check(config.contains("needs"),
fmt::format("config_action: no 'needs' field", result.$name));
check(config.contains("effects"),
fmt::format("config_action: no 'effects' field", result.$name));
for(auto& [name_key, value] : config["needs"].items()) {
check(profile.contains(name_key), fmt::format("config_action: profile does not have name {}", result.$name, name_key));
int name = profile[name_key].template get<int>();
result.needs(name, bool(value));
}
for(auto& [name_key, value] : config["effects"].items()) {
check(profile.contains(name_key), fmt::format("config_action: profile does not have name {}", result.$name, name_key));
int name = profile[name_key].template get<int>();
result.effect(name, bool(value));
}
return result;
}
State config_state(nlohmann::json& profile, nlohmann::json& config) {
State result;
validate_profile(profile);
for(auto& [name_key, value] : config.items()) {
check(profile.contains(name_key), fmt::format("config_state: profile does not have name {}", name_key));
int name = profile[name_key].template get<int>();
result[name] = bool(value);
}
return result;
}
void init(std::string config_path) {
initialized = true;
Config config(config_path);
// profile specifies what keys (bitset indexes) are allowed
// and how they map to the bitset of State
AIMGR.profile = config["profile"];
validate_profile(AIMGR.profile);
// load all actions
auto& actions = config["actions"];
for(auto& action_vars : actions) {
auto the_action = config_action(AIMGR.profile, action_vars);
AIMGR.actions.insert_or_assign(the_action.$name, the_action);
}
// load all states
auto& states = config["states"];
for(auto& [name, state_vars] : states.items()) {
auto the_state = config_state(AIMGR.profile, state_vars);
AIMGR.states.insert_or_assign(name, the_state);
}
auto& scripts = config["scripts"];
for(auto& [script_name, action_names] : scripts.items()) {
std::vector<Action> the_script;
for(auto name : action_names) {
check(AIMGR.actions.contains(name),
fmt::format("ai::init(): script {} uses action {} that doesn't exist",
(std::string)script_name, (std::string)name));
the_script.push_back(AIMGR.actions.at(name));
}
AIMGR.scripts.insert_or_assign(script_name, the_script);
}
}
State load_state(std::string state_name) {
check(initialized, "you forgot to initialize the AI first.");
check(AIMGR.states.contains(state_name), fmt::format(
"ai::load_state({}): state does not exist in config",
state_name));
return AIMGR.states.at(state_name);
}
Action load_action(std::string action_name) {
check(initialized, "you forgot to initialize the AI first.");
check(AIMGR.states.contains(action_name), fmt::format(
"ai::load_action({}): action does not exist in config",
action_name));
return AIMGR.actions.at(action_name);
}
std::vector<Action> load_script(std::string script_name) {
check(AIMGR.scripts.contains(script_name), fmt::format(
"ai::load_script(): no script named {} configured", script_name));
return AIMGR.scripts.at(script_name);
}
std::optional<Script> plan(std::string script_name, State start, State goal) {
check(initialized, "you forgot to initialize the AI first.");
auto script = load_script(script_name);
return plan_actions(script, start, goal);
}
int state_id(std::string name) {
check(AIMGR.profile.contains(name), fmt::format(
"ai::state_id({}): id is not configured in profile",
name));
return AIMGR.profile.at(name);
}
}