Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/tiles.json

34 lines
786 B

{
"FLOOR_TILE": {
"texture": "assets/floor_tile_test-256.png",
"foreground": [40, 15, 125],
"background": [200, 15, 75],
"collision": false,
"display": 10398,
"id": 0
},
"WALL_PLAIN": {
"texture": "assets/wall_texture_test-256.png",
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": true,
"display": 9608,
"id": 1
},
"WALL_MOSS": {
"texture": "assets/glowing_moss_wall-256.png",
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": true,
"display": 8820,
"id": 3
},
"WALL_VINES": {
"texture": "assets/wall_with_vines-256.png",
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": false,
"display": 35,
"id": 3
}
}