Exploring raycasters and possibly make a little "doom like" game based on it.
 
 
 
 
 
 
raycaster/events.hpp

15 lines
279 B

#pragma once
namespace Events {
enum GUI {
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
COMBAT_START, NO_NEIGHBORS,
ATTACK, BLOCK, EVADE, HEAL,
UPDATE_SPRITE, ENEMY_SPAWN, NOOP
};
struct Combat {
int player_did;
int enemy_did;
};
}