Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/amt
Zed A. Shaw 308fe4bed2 Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC. 3 months ago
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main.cpp Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC. 3 months ago
matrix.hpp Fix crash in matrix when pixelbuf is copied. 3 months ago
pixel.hpp Bring Amit's latest fix in and protect against the sprites rendering the texY value wrong sometimes. 3 months ago
raycaster.cpp Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC. 3 months ago
raycaster.hpp Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC. 3 months ago
texture.cpp Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472 3 months ago
texture.hpp Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472 3 months ago