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51 lines
1.1 KiB
51 lines
1.1 KiB
#include "map_view.hpp"
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#include <functional>
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#include <string>
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#include "dbc.hpp"
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#include "components.hpp"
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#include "rand.hpp"
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#include "animation.hpp"
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#include "systems.hpp"
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#include "rand.hpp"
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#include <codecvt>
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#include <iostream>
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namespace gui {
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using namespace components;
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MapViewUI::MapViewUI(GameLevel &level) :
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$level(level),
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$tiles(level.map->width(),
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level.map->height())
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{
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}
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void MapViewUI::update_level(GameLevel &level) {
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$level = level;
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}
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void MapViewUI::init(int x, int y, int w, int h) {
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$gui.position(x, y, w, h);
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$gui.layout("[map_grid]");
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auto grid = $gui.entity("map_grid");
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$gui.set<guecs::WideText>(grid,
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{L"Loading...", 45, ColorValue::DARK_LIGHT, 10});
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$gui.set<guecs::Sprite>(grid, {"paper_ui_background"});
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$gui.init();
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}
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void MapViewUI::render(sf::RenderWindow &window) {
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$tiles = $level.map->tiles();
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auto grid = $gui.entity("map_grid");
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std::wstring map_out = System::draw_map($level, 13, 6);
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auto& map_text = $gui.get<guecs::WideText>(grid);
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map_text.update(map_out);
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$gui.render(window);
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}
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}
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