Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/maze.hpp

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#pragma once
#include "matrix.hpp"
#include "map.hpp"
namespace maze {
void init(Matrix& maze);
void hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Point>& dead_ends);
void randomize_rooms(std::vector<Room>& rooms_out, std::vector<Point>& maybe_here);
void inner_donut(Matrix& maze, float outer_rad, float inner_rad);
void inner_box(Matrix& map, size_t outer_size, size_t inner_size);
void divide(Matrix& maze, Point start, Point end);
void remove_dead_ends(Matrix& maze, std::vector<Point>& dead_ends);
}