Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/camera.hpp

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#pragma once
#include "raycaster.hpp"
struct CameraLOL {
double t = 0.0;
double moveSpeed = 0.1;
double rotSpeed = 0.06;
double targetX = 0.0;
double targetY = 0.0;
double targetDirX = 0.0;
double targetDirY = 0.0;
double targetPlaneX = 0.0;
double targetPlaneY = 0.0;
void plan_run(Raycaster &rayview, int dir);
void plan_strafe(Raycaster &rayview, int dir);
void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview);
bool play_move(Raycaster &rayview);
};