Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/camera.cpp

47 lines
1.5 KiB

#include "camera.hpp"
#include <numbers>
#include <cmath>
void CameraLOL::plan_move(Raycaster &rayview, int dir, bool strafe) {
t = 0.0;
if(strafe) {
targetX = rayview.$posX + int(-rayview.$dirY * 1.5 * dir);
targetY = rayview.$posY + int(rayview.$dirX * 1.5 * dir);
} else {
targetX = rayview.$posX + int(rayview.$dirX * 1.5 * dir);
targetY = rayview.$posY + int(rayview.$dirY * 1.5 * dir);
}
}
void CameraLOL::plan_rotate(Raycaster &rayview, int dir) {
t = 0.0;
double angle_dir = std::numbers::pi * 0.25 * dir;
targetDirX = rayview.$dirX * cos(angle_dir) - rayview.$dirY * sin(angle_dir);
targetDirY = rayview.$dirX * sin(angle_dir) + rayview.$dirY * cos(angle_dir);
targetPlaneX = rayview.$planeX * cos(angle_dir) - rayview.$planeY * sin(angle_dir);
targetPlaneY = rayview.$planeX * sin(angle_dir) + rayview.$planeY * cos(angle_dir);
}
bool CameraLOL::play_rotate(Raycaster &rayview) {
t += rotSpeed;
rayview.$dirX = std::lerp(rayview.$dirX, targetDirX, t);
rayview.$dirY = std::lerp(rayview.$dirY, targetDirY, t);
rayview.$planeX = std::lerp(rayview.$planeX, targetPlaneX, t);
rayview.$planeY = std::lerp(rayview.$planeY, targetPlaneY, t);
return t > 1.0;
}
bool CameraLOL::play_move(Raycaster &rayview) {
t += moveSpeed;
rayview.$posX = std::lerp(rayview.$posX, targetX, t);
rayview.$posY = std::lerp(rayview.$posY, targetY, t);
return t >= 1.0;
}
void CameraLOL::abort_plan(Raycaster &rayview) {
targetX = rayview.$posX;
targetY = rayview.$posY;
}