Exploring raycasters and possibly make a little "doom like" game based on it.
 
 
 
 
 
 
raycaster/assets/shaders.json

22 lines
490 B

{
"ui_shader": {
"file_name": "assets/shaders/ui_shader.frag",
"type": "fragment"
},
"ERROR": {
"file_name": "assets/shaders/ui_error.frag",
"type": "fragment"
},
"rayview_sprites": {
"file_name": "assets/shaders/rayview_sprites.frag",
"type": "fragment"
},
"flame": {
"file_name": "assets/shaders/flame_trash.frag",
"type": "fragment"
},
"lightning": {
"file_name": "assets/shaders/lightning_attack.frag",
"type": "fragment"
}
}