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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
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339 Commits
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34 MiB
C++ 88.3%
Python 5.6%
Shell 3.4%
Meson 0.9%
GLSL 0.9%
Other 0.7%
 
 
 
 
 
 
Tag: Branch: Tree: 137dcc1f30
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raycaster/assets/shaders
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Zed A. Shaw 7186c2ecb0
I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
4 weeks ago
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rayview_sprites.frag Rayview now uses the shader manager. 4 weeks ago
ui_error.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 4 weeks ago
ui_shader.frag I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 4 weeks ago
ui_shape_shader.frag Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 4 weeks ago
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