Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/stats.cpp

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#include <catch2/catch_test_macros.hpp>
#include "stats.hpp"
#include "rand.hpp"
#include <cmath>
#include <fmt/core.h>
TEST_CASE("basic stats tests", "[stats]") {
Stats stat1;
stat1.sample(1.0);
for(int i = 0; i < 20; i++) {
double x = Random::normal(20.0,5.0);
stat1.sample(x);
REQUIRE(!std::isnan(stat1.stddev()));
REQUIRE(stat1.mean() < stat1.mean() + stat1.stddev() * 4.0);
}
stat1.dump();
stat1.reset();
REQUIRE(stat1.n == 0.0);
auto timer = stat1.time_start();
for(int i = 0; i < 20; i++) {
stat1.sample_time(timer);
}
}