Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/shaders.hpp

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#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
#include "matrix.hpp"
#include <nlohmann/json.hpp>
namespace shaders {
struct Record {
std::string name;
std::string file_name;
std::shared_ptr<sf::Shader> ptr = nullptr;
};
struct ShaderManager {
std::unordered_map<std::string, Record> shaders;
};
std::shared_ptr<sf::Shader> get_shared(std::string& name);
void init();
bool load_shader(std::string& name, nlohmann::json& settings);
sf::Shader* get(std::string name);
void reload();
}