Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets
Zed A. Shaw 0882851b3f Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
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armored_knight_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
armored_knight_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
ceiling_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
ceiling_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
ceiling_worm-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
cinqueda_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
cinqueda_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
config.json Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
evil_eye_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
evil_eye_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
floor_tile_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
floor_tile_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2 months ago
undead_peasant-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wall_texture_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wall_texture_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
wood_barrel_large-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wood_barrel_large-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
wood_wall-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wood_wall-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago