Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/gui
Zed A. Shaw 0674908e49 Implemented an initial cut at the event router. Its job is to take the random events from SFML and translate them into nice clean orderly events to the Gui::FSM. 2 days ago
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boss_fight_ui.cpp Simple Loot UI started. 3 weeks ago
boss_fight_ui.hpp Simple Loot UI started. 3 weeks ago
combat_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 week ago
combat_ui.hpp Simple Loot UI started. 3 weeks ago
debug_ui.cpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 5 days ago
debug_ui.hpp Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 5 days ago
fsm.cpp Implemented an initial cut at the event router. Its job is to take the random events from SFML and translate them into nice clean orderly events to the Gui::FSM. 2 days ago
fsm.hpp Implemented an initial cut at the event router. Its job is to take the random events from SFML and translate them into nice clean orderly events to the Gui::FSM. 2 days ago
guecstra.cpp Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 3 days ago
guecstra.hpp Move the guecstra stuff into the gui. 3 weeks ago
loot_ui.cpp Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 3 days ago
loot_ui.hpp Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 3 days ago
main_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 week ago
main_ui.hpp Fixing up how rotation works with combat and then making the lighting better. 2 weeks ago
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 weeks ago
map_view.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2 weeks ago
mini_map.cpp Move the map_view and mini_map into gui as well. 3 weeks ago
mini_map.hpp Refactored out the tilemap since it was mostly doing nothing useful. 2 weeks ago
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 3 weeks ago
overlay_ui.hpp Simple Loot UI started. 3 weeks ago
ritual_ui.cpp Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 1 week ago
ritual_ui.hpp Working on a better character view. 3 weeks ago
status_ui.cpp Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 3 days ago
status_ui.hpp Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 3 days ago