Exploring raycasters and possibly make a little "doom like" game based on it.
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#pragma once
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#include <guecs/ui.hpp>
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#include <optional>
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namespace UISystem {
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std::optional<guecs::Entity> loot_grab(guecs::UI& gui, std::any data);
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bool loot_drop(guecs::UI& source, guecs::UI& target,
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std::optional<guecs::Entity> source_id, std::any data);
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}
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