Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tracy/meson.build

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project('raycaster', 'cpp',
version: '0.1.0',
default_options: [
'cpp_std=c++20',
#'cpp_args=-DTRACY_ENABLE=1 -D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
'cpp_args=-DTRACY_ENABLE=1',
])
#exe_defaults = ['warning_level=2', 'werror=true']
exe_defaults = []
cc = meson.get_compiler('cpp')
tracy = dependency('tracy', static: true)
catch2 = dependency('catch2-with-main')
fmt = dependency('fmt', allow_fallback: true)
freetype2 = dependency('freetype2')
json = dependency('nlohmann_json')
opengl32 = cc.find_library('opengl32', required: true)
winmm = cc.find_library('winmm', required: true)
gdi32 = cc.find_library('gdi32', required: true)
ws2_32 = cc.find_library('ws2_32', required: true)
dbghelp = cc.find_library('dbghelp', required: true)
sfml_audio = dependency('sfml_audio')
sfml_graphics = dependency('sfml_graphics')
sfml_main = dependency('sfml_main')
sfml_network = dependency('sfml_network')
sfml_system = dependency('sfml_system')
sfml_window = dependency('sfml_window')
if get_option('tracy_enable') and get_option('buildtype') != 'debugoptimized'
warning('Profiling builds should set --buildtype=debugoptimized')
endif
dependencies = [
fmt, json, opengl32, freetype2,
winmm, gdi32, sfml_audio, sfml_graphics,
sfml_main, sfml_network, sfml_system,
sfml_window, ws2_32, dbghelp, tracy
]
# use this for common options only for our executables
cpp_args=[ ]
executable('runtests', [
'dbc.cpp',
'matrix.cpp',
'TracyClient.cpp',
'tests/base.cpp',
], override_options: exe_defaults,
dependencies: dependencies + [catch2])
executable('zedcaster', [
'dbc.cpp',
'matrix.cpp',
'config.cpp',
'texture.cpp',
'raycaster.cpp',
'TracyClient.cpp',
'stats.cpp',
'main.cpp'
],
cpp_args: cpp_args,
override_options: exe_defaults,
dependencies: dependencies)
executable('amtcaster', [
'dbc.cpp',
'config.cpp',
'amt/texture.cpp',
'TracyClient.cpp',
'amt/raycaster.cpp',
'amt/main.cpp'
],
cpp_args: ['-std=c++23'],
override_options: exe_defaults,
dependencies: dependencies)