Exploring raycasters and possibly make a little "doom like" game based on it.
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "sound.hpp"
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#include "levelmanager.hpp"
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using namespace fmt;
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TEST_CASE("test sound manager", "[sound]") {
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sound::init();
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sound::play("blank");
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sound::play_at("blank", 0.1, 0.1, 0.1);
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}
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