Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/sound.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "sound.hpp"
#include "levelmanager.hpp"
using namespace fmt;
TEST_CASE("test sound manager", "[sound]") {
sound::init();
sound::play("blank");
sound::play_at("blank", 0.1, 0.1, 0.1);
}