Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/shaders.cpp

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706 B

#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "shaders.hpp"
using namespace fmt;
TEST_CASE("shader loading/init works", "[shaders]") {
shaders::init();
int version = shaders::version();
std::shared_ptr<sf::Shader> ui_shader = shaders::get("ui_shader");
auto other_test = shaders::get("ui_shader");
REQUIRE(ui_shader != nullptr);
REQUIRE(ui_shader == other_test);
REQUIRE(shaders::updated(version) == false);
int new_version = shaders::reload();
REQUIRE(version != shaders::version());
REQUIRE(version != new_version);
REQUIRE(shaders::version() == new_version);
REQUIRE(shaders::updated(version) == true);
version = new_version;
}