Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/config.cpp

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#include <catch2/catch_test_macros.hpp>
#include "config.hpp"
#include <iostream>
TEST_CASE("confirm basic config loader ops", "[config]") {
Config config("assets/devices.json");
auto data_list = config.json();
for(auto& [key, data] : data_list.items()) {
auto wide1 = config.wstring(key, "name");
auto& comps = data["components"];
for(auto& comp_data : comps) {
REQUIRE(comp_data.contains("_type"));
}
}
}