Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/guecs.hpp

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5.8 KiB

#pragma once
#include "color.hpp"
#include "dinkyecs.hpp"
#include "lel.hpp"
#include <string>
#include <memory>
#include <SFML/Graphics.hpp>
#include "textures.hpp"
#include <functional>
#include "events.hpp"
#include "constants.hpp"
#include "components.hpp"
#include <any>
namespace guecs {
using std::shared_ptr, std::make_shared;
struct Label {
std::string label;
unsigned int size = GUECS_FONT_SIZE;
shared_ptr<sf::Font> font = nullptr;
shared_ptr<sf::Text> text = nullptr;
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
if(font == nullptr) font = font_ptr;
if(text == nullptr) text = make_shared<sf::Text>(*font, label, size);
auto bounds = text->getLocalBounds();
auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
}
};
struct Textual {
std::string content;
unsigned int size = GUECS_FONT_SIZE;
shared_ptr<sf::Font> font = nullptr;
shared_ptr<sf::Text> text = nullptr;
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
if(font == nullptr) font = font_ptr;
if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
text->setPosition({float(cell.x + GUECS_PADDING * 2), float(cell.y + GUECS_PADDING * 2)});
text->setCharacterSize(size);
}
void update(std::string& new_content) {
content = new_content;
text->setString(content);
}
};
struct Clickable {
/* This is actually called by UI::mouse and passed the entity ID of the
* button pressed so you can interact with it in the event handler.
*/
std::function<void(DinkyECS::Entity ent, std::any data)> action;
};
struct Sprite {
std::string name;
std::shared_ptr<sf::Sprite> sprite = nullptr;
std::shared_ptr<sf::Texture> texture = nullptr;
void init(lel::Cell &cell) {
auto sprite_texture = textures::get(name);
texture = sprite_texture.texture;
sprite = make_shared<sf::Sprite>(*texture);
sprite->setPosition({
float(cell.x + GUECS_PADDING),
float(cell.y + GUECS_PADDING)});
auto size = texture->getSize();
sprite->setScale({
float(cell.w - GUECS_PADDING * 2) / size.x,
float(cell.h - GUECS_PADDING * 2) / size.y});
}
};
struct Rectangle {
shared_ptr<sf::RectangleShape> shape = nullptr;
void init(lel::Cell& cell) {
sf::Vector2f size{float(cell.w) - GUECS_PADDING * 2, float(cell.h) - GUECS_PADDING * 2};
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
shape->setPosition({float(cell.x + GUECS_PADDING), float(cell.y + GUECS_PADDING)});
shape->setFillColor(GUECS_FILL_COLOR);
shape->setOutlineColor(GUECS_BORDER_COLOR);
shape->setOutlineThickness(GUECS_BORDER_PX);
}
};
struct Meter {
float percent = 1.0f;
Rectangle bar;
void init(lel::Cell& cell) {
bar.init(cell);
}
};
struct ActionData {
std::any data;
};
struct CellName {
std::string name;
};
struct Background {
float x = 0.0f;
float y = 0.0f;
float w = 0.0f;
float h = 0.0f;
shared_ptr<sf::RectangleShape> shape = nullptr;
Background(lel::Parser& parser) :
x(parser.grid_x),
y(parser.grid_y),
w(parser.grid_w),
h(parser.grid_h)
{}
Background() {}
void init() {
sf::Vector2f size{float(w), float(h)};
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
shape->setPosition({float(x), float(y)});
shape->setFillColor(GUECS_BG_COLOR);
}
};
class UI {
public:
DinkyECS::World $world;
std::unordered_map<std::string, DinkyECS::Entity> $name_ents;
shared_ptr<sf::Font> $font = nullptr;
lel::Parser $parser;
std::string $grid = "";
UI();
void position(int x, int y, int width, int height);
void layout(std::string grid);
DinkyECS::Entity entity(std::string name);
inline lel::CellMap& cells() {
return $parser.cells;
}
inline DinkyECS::World& world() {
return $world;
}
void init();
void render(sf::RenderWindow& window);
bool mouse(float x, float y);
template <typename Comp>
void set(DinkyECS::Entity ent, Comp val) {
$world.set<Comp>(ent, val);
}
template <typename Comp>
void set_init(DinkyECS::Entity ent, Comp val) {
dbc::check(has<lel::Cell>(ent),"WRONG! slot is missing its cell?!");
auto& cell = get<lel::Cell>(ent);
val.init(cell);
$world.set<Comp>(ent, val);
}
lel::Cell& cell_for(DinkyECS::Entity entity) {
return $world.get<lel::Cell>(entity);
}
template <typename Comp>
Comp& get(DinkyECS::Entity entity) {
return $world.get<Comp>(entity);
}
template <typename Comp>
std::optional<Comp> get_if(DinkyECS::Entity entity) {
return $world.get_if<Comp>(entity);
}
template <typename Comp>
bool has(DinkyECS::Entity entity) {
return $world.has<Comp>(entity);
}
template <typename Comp>
void remove(DinkyECS::Entity ent) {
$world.remove<Comp>(ent);
}
template <typename Comp>
void close(string region) {
auto ent = entity(region);
remove<Comp>(ent);
}
void show_sprite(string region, string sprite_name);
void show_text(string region, string content);
void update_text(string region, string content);
void update_label(string region, string content);
void show_label(string region, string content);
};
Clickable make_action(DinkyECS::World& target, Events::GUI event);
}